All monsters in Doors and how to survive them
Rush

One of the first—if not the first—entities that players will come across in The Hotel is Rush. You should hide when Rush appears since many rooms’ lights will flicker and you’ll hear a distorted roar. Rush may be avoided by slinking under a bed, into a closet, or via a vent. You will be killed instantly if you can’t locate a hiding place before Rush comes barreling toward you. You may go on to the next door without worrying about Rush coming back after it has passed since all the lights in the rooms it went through will be damaged.
Rush sometimes makes the lights flash without really spawning. In these circumstances, keep an eye on your back and go on to the next door.
Ambush

There is an extremely little possibility that Ambush will spawn whenever Rush is scheduled to do so. Similar to Rush, Ambush will cause the lights to flicker, make distorted noises before it comes, then race through every neighboring corridor and room. Ambush, in contrast to Rush, may traverse these spaces up to six times. The greatest way to survive an ambush is to hide in a closet when you hear it coming, come out when it starts to go away, and keep doing this until it completely vanishes. It’s preferable to exit and reenter the closet since staying too long there will cause Hide to spawn.
Keep in mind that Ambush is more faster than Rush, so be sure to move quickly through the following procedures!
Hide

For those who take solace in hiding when things become frightening, hide is here to wreck your day. When gamers have spent too much time hiding in closets, vents, or beneath beds, this formless monster will arise. Your screen will start to glow red and show the words “GET OUT” if Hide determines that you have been hidden for too long. Your pulse will also gradually accelerate, becoming louder and louder by the second. Hide will ultimately force you to leave your current hiding place and reduce your health by 40% if you continue to refuse to leave. After then, until a period cooldown expires, you’ll be prevented from concealing once again.
Halt

Flickering lights are how Halt announces its existence, just as Rush and Ambush do. But unlike these two, Halt doesn’t show up right away once the lights flicker. Instead, it appears behind the player’s next numbered door. Players will enter a dark corridor after entering this door, with just Halt’s bright blue eyes providing any illumination.
Run through this corridor and out the door at the other end to get away from Halt. You must keep an eye out for flashing phrases, particularly Turn Around, as you go down the corridor. Turn your camera/character around and start walking the other way as soon as Turn Around shows on your screen, or just start walking backwards. Until you successfully pass through the door at the end of the corridor, you must continue this procedure, turning around and moving ahead each time the prompt comes.
You will suffer 60 damage if you come into touch with Halt.
Eyes

There’s a possibility you’ll encounter a purple light as you walk from room to room, unlocking doors as quickly as you can; this is Eyes. A 36-eyed creature with 36 eyes will emerge from the purple light after a short while, doing 10 damage to anybody who glances at it. Simply move out from Eyes’ region while keeping your eyes on the ground, the ceiling, or the walls to survive. In essence, don’t look at it!
Screech

Look out for Screech if you enter a chamber that is completely dark after entering a door with a number. When you hear a small “pst,” this creature will announce its existence. As soon as you hear it, quickly flip your camera around and face Screech. It will scream loudly and leap at you if you look at it in time, but it won’t hurt you. But if you don’t glance at it quickly enough, it will scream, leap, and hurt you for 40 damage.
A light source, such a flashlight or a lighter, can lessen the likelihood that Screech may attack in a dimly lit space.
Jack

Jack doesn’t do any damage when he attacks. But when it comes to psychological harm, that’s a whole other thing! Jack has a 1/20 chance of appearing in closets and a 1/2000 chance of appearing behind many doors, according to the official Doors wiki. When it occurs, this monster just functions as a jump-scare and causes no physical harm to the player. Jack is more likely to appear behind one of the closets the more you open.
When Jack leaves, the room or closet where it first appeared will be usable once again.
Timothy

Timothy, the elusive and jump-scarey spider, is another essentially harmless creature. There is a 1/200 possibility that Timothy will leap into the player’s screen, take 5 HP, and then vanish every time you open a drawer.
Glitch

Only on multiplayer servers will Glitch attack; if you’re playing alone, there’s a 0% chance that Glitch will harm you. In multiplayer servers, Glitch exclusively targets players that wander off by depleting their health by 10 to 40 percent and teleporting them close to the other players. You shouldn’t have to worry about running into Glitch if your squad sticks together.
Update: If the experience itself fails to load the next chamber, a fix has been made that causes Glitch to show up on solo servers. Prior to this patch, players who ran across this problem would have to stop playing, losing all of their progress and disconnecting from the server. With the most recent update, players who run across this problem are now greeted with Glitch and transported a few rooms forward in an effort to fix it. You shouldn’t lose any HP when this occurs.
Seek

One of just two entities with many guaranteed appearances is seek. Seek will appear to players for the first time between doors 30 and 45, and then again somewhere between doors 80 and 95. Players will start to see disturbing eyes on the walls surrounding them before Seek spawns.
Seek will eventually emerge from a mound of slime on the floor if you enter a numbered door within the aforementioned ranges. Following a short cutscene, Seek will start pursuing players past a number of doors and along a lengthy corridor. Watch for white sparkles as you run; they will point you in the right direction.
You’ll encounter certain barriers that you must crawl over or slide beneath as you go through the numerous passageways that Seek is pursuing you through. As you get close to the obstruction, use C or Shift to accomplish this. Avoid touching the broken chandeliers and hands smeared in slime since they will instantly kill you and drain 40 HP, respectively. Keep an eye out for those sparks because if Seek finds you, you will also instantly perish.
The door will shut behind you when you enter the next chamber at the end of the last corridor, trapping Seek outside.
Figure

Figure is a blind creature that utilizes its extraordinary hearing to find close, and sometimes even far away, players. It is perhaps the most difficult entity to avoid. Figure must move cautiously while squatting in order to survive. The Figure will appear to players twice, in rooms 50 and 100, respectively. Players who are assaulted by Figure instantly perish.
If you can, go into an adjacent closet and hide if you see Figure approaching you. As it draws near, a QTE minigame will show up on your screen, requiring you to quickly click or push a sequence of predetermined buttons. If you succeed in finishing this minigame, Figure will depart the area, allowing you time to escape.
End
That concludes our overview of how to defeat every monster and creature in Roblox Doors. Keep checking PGG’s Roblox area since we’ll soon be providing additional tutorials on this experience, including instructions on how to pass levels 50 and 100.

